Mad Science Summer Camp offers four different camp themes. Each theme is appropriate for children in grades 1-6. Based on your child's interests, you can choose a theme which offers a variety of topics or one that offers an in depth learning experience on one topic.
"BEASTS, BRIDGES & BREWS"
Campers will shake, rattle and roll the world of simple machines as they are challenged to build bridges and a four foot high Geodesic Dome. Everyone will speak bird and be a bit buggy while they build bug and bird houses. Mixing, mashing and brewing will result in cool sidewalk chalk and bath fizzers during a day in the chemistry lab. The wonders of photography will be revealed as children learn about cameras, light and colours. Daily themes include:
Jr. Engineers - Check out shapes and why they are so strong. Investigate arches, and geodesic domes. Discover why an eggs shape is so strong and how you can find this shape in buildings. Test loads and build some bridges when you put on an engineer s hat and learn about structures.
Machine Mania - Find out how wedges, screws and levers help us with our daily lives. Use simple machines to complete different tasks like lifting weights and launching marshmallows. Run through an obstacle course and use teamwork to show how useful simple machines can be.
Crazy Chemistry - Become a Mad Science chemist as you learn all about the chemistry of things that you encounter everyday in your house and school. Discover how chemical reactions are everywhere and how you can figure out if a chemical change has occurred right before your very eyes. Mix, mush and brew together different chemicals to create things you can use in this hands-on outdoor chemistry lab.
The Birds & The Beasts - Where do owls live and what do they eat? How do some bugs walk on water? How do ants collect their food? These questions and more will be answered with a walk on the wild side of things to explore owls, birds and all kinds of bugs.
Shutterbugs - How does a camera work? What does a lens do? How do our eyes work? What is a camera obscura? How does film capture light and store an image? How did the idea of motion pictures start and how did early filmmakers figure out how to make images move? All these questions and more are answered in this hands-on program wherein campers get to experience all aspects of photography.
"CLAWS, CODES & CONSTELLATIONS"
A week of sleuthing, investigation and discovery await campers. Secret code wheels, Morse code and hidden messages will be decoded. We will hunt down animal tracks and follow scent trails during a day of nature discoveries. The wonders of gravity, balance and the science behind the elusive sweet spot will be investigated. Everyone will be challenged not to break an egg during our crazy egg toss. A renewed appreciation for the earth and the role science can play in preserving our planet will emerge. The marvels of astronomy will be revealed when we make a telescope. Daily themes include:
Mad Messages - Discover how to send secret messages to your friends using special codes! Children learn how to talk with numbers, just like computers, and create their very own code "crackers". In the afternoon, they become detectives and use their Mad Science observational skills to discover the writer of the "Mystery Letter".
Earth Awareness - How are we hurting Mother Earth? Discover how science will help us protect our planet. Children will understand the basics of water pollution, acid rain, and the benefits of solar energy. By actively recycling their own garbage, they will make their very own paper to take home and actually use!
The Science of Sport - What do football players, scientists and ballet dancers have in common? Explore how
Nature - Play the nature scavenger hunt that combines science exploration with the animal kingdom. Campers learn about life cycles and animal habits, and even replicate an animal's footprints.
Space Day - Young astronauts explore the mysteries of the solar system. Children will discover how astronauts live and work in space. The sun, the moon, the stars, and gravity are only a few of the things that must be dealt with on this Mad Science space mission.
The Wright Stuff - Children will explore the fundamentals of aerodynamics in this hands-on program about how things fly. From the basic principles of flight to building airplanes, testing them in wind tunnels, to hovercraft and balloon helicopter building, children will understand what makes things fly and how different types of aircraft fly. Campers will take home a rubber band powered airplane, various paper airplane designs, balloon helicopters, boomerangs and mini Frisbees.
It's An Up Thing! - This program will explore the role that wind and the movement of air plays on simple flying devices such as kites, hot air balloons and parachutes. Children will experiment with solar bags, parachutes and build their own kites and windsocks during this hands-on look at early flight.
The Milky Way - What is the Milky Way and how do we know what's up there? Children will explore the celestial sphere, learn about celestial navigation and build their own sextant, sundial, planisphere and even a refracting telescope while discovering the wonders of the Milky Way.
Rockin' Rockets - Campers will learn the fundamentals of rocketry throughout this day including the parts of a rocket, the stages of rocket flight and how Newtons third law applies to a rocket traveling to space. The children will build their own Estes Mach 12 rockets, experiment with water rockets and stomp rockets during this fun, day filled with hands-on activities.
Yes we are Rocket Scientists! All things rocket will be explored. This action packed week focuses on the physics of rocket flight, the parts of a rocket and rocket launches. Campers will build several types of rockets and participate in the launching of at least 10 different rockets. Children will be divided into three groups for each rocket launch; Altitude Trackers, Launch Preparers and Launchers. They will have the opportunity to experience all three roles over the course of the week. Daily themes include:
Rocket Basics - Campers will create a rocket journal that they will use during the camp to record all of their experimental data. They will learn about the parts and functions of a rocket and learn the model rocket safety code. Children will build and launch bog-roll rockets, build Estes Alpha rockets and their own altitude trackers during this exciting introduction to model rocketry.
Rocket Flight - This program will explore what makes rockets fly, the parts of a rocket are involved in flight, and how energy gets things moving! Children will make and launch Paper Tiger rockets, experiment with devices called food flingers and rocket pinwheels and divide into their launch teams to launch Estes Alpha Rockets.
Rocket Propulsion & Recovery - Rockets can travel into space but how are they propelled and how are they recovered? Campers will explore the concepts of propulsion and recovery systems through various hands-on activities. They will compare the features of different types of rockets and even design their own rocket to the moon! The children will prepare and launch X-Ray, Skywinder (or Cosmic Cobra), Quark and Condor rockets at the end of this fun, filled day.
Go for Launch! - The final day in this week long program will focus on rocket transportation, rocket staging and advanced rocket launches. Campers will discover the advantages of rocket staging attaching small rockets to the tops of larger rockets, create their own rocket that has two stages, and participate in the launching of Redstone, Snitch, and Echostar rockets.
Children will overcome a series of challenges using basic materials, simple machines, tips from famous inventors and the most important of all – their mind. With a little bit of ingenuity children will create catapults and forts, construct working light sticks to take home and assemble a set of circuits with batteries and light bulbs. While Thomas Edison said "invention is 10% inspiration and 90% perspiration", this is 100% FUN!
Rock, Paper, Scissors – Inventing means curiosity! Leonardo da Vinci stated as an artist and developed many scientific observations that he recorded in his notebooks over the course of his lifetime. Children learn about his many discoveries and try their hand at his experiments, from writing notes backwards, measuring human proportions, building a self-supporting arch bridge to building catapults. The budding inventors bring home their da Vinci designs and devices at the end of the day.
Whiz Kids – Inventing means practicality! Inventions and patents to protect an invention were very popular in the late 1800's. Inventors Alex Graham Bell, Thomas Edison and Nikola Tesla were locked in several battles over electrical inventions of their era. Children work together to form circuits and recreate Tesla’s bright atmosphere for the 1893 World’s Fair. They talk about sound and learn that anyone, a child, woman or man, can be an inventor. The class moves from simple devices to Rube Goldberg devices and the children perform as parts of a complex human-machine. The children prepare a patent proposal and receive a patent certificate at the end of the camp day.
Shipwrecked – Inventing means necessity! Archimedes and Benjamin Franklin both created devices to make their society function smoother. This day puts children on a deserted island in which they must work together to invent a means for collecting food and water, build shelters, bridges, and learn about density. They use the tools at hand to write messages to send in a bottle and witness a volcanic eruption. The children eventually design a boat to escape the island and bring it home.
Think Fast – Inventing means cooperation! Orville and Wilbur Wright worked together to develop the first self-controlled motorized flying machine. Their team efforts also lead to improved bicycle pedals and faster sleds. Children review technological advances in flight and work together to produce improved paper plane designs. They will work as a group to put historical flight events in chronological order. The children then step into space by launching self-built rockets and loading a pay load capsule puzzle. These flight fanatics go home with a squadron of paper airplanes for further test flights.
Science Fiction – Inventing means dreaming! Jules Verne and Isaac Asimov wrote about things that would be available in the future. These science fiction writers developed the reality of their current technology into future possibilities. The children develop submarines that rise or sink, wind-up space stations, and design safety capsules for payloads returning from space. They follow a telecommunications timeline and develop one for transportation. The children decipher fact from fiction and play a future-based bingo game. These future inventors get a lesson on lasers, build a light stick and work on protecting a space ship from damaging space rays. The camp wraps up with a robotic relay and the children take home dreams of the future and new planets to explore.